I'm an environment artist who loves colorful, stylized art! I aspire to bring magic, adventure, and happiness into people’s lives.
Shipped Wayfinder, a co-op ARPG developed in Unreal Engine 4.
Authored stylized environment assets including props, foliage, tiling textures, and modular architecture kits using a mix of PBR and handpainted techniques.
Collaborated with worldbuilders to ensure the best design of 3D assets for worldbuilding use.
Collaborated with concept art, tech art, animation, VFX, and design to create interactable gameplay assets.
Created foliage that realistically reacts to wind and player movement using Pivot Painter 2.0.
Integrated assets into Unreal blueprints.
Worked on Project Sirius, an unreleased Witcher title developed in Unreal Engine 5.
Authored stylized environment assets including props, foliage, and landscape materials using a mix of PBR and handpainted techniques.
Assisted in style exploration and defining the art style of the game.
Researched and developed new next-gen asset creation workflows.
Developed custom painterly filters, generators, and smart materials used by the team in Substance Painter.