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Eleanore Falck
Eleanore Falck
Environment Artist @ Epic Games
Somerville, MA, United States

Summary

I'm an environment artist who loves colorful, stylized art! I aspire to bring magic, adventure, and happiness into people’s lives.
   

Skills

3D ModelingDigital SculptingEnvironment ModelingLightingProp ModelingGame DevelopmentPaintingPBR TexturingTexture Baking

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Productions

    • Video Game
      Wayfinder
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Airship Syndicate

Experience

  • Environment Artist at Airship Syndicate
    June 2023 - September 2024

    Shipped Wayfinder, a co-op ARPG developed in Unreal Engine 4.

    Authored stylized environment assets including props, foliage, tiling textures, and modular architecture kits using a mix of PBR and handpainted techniques.

    Collaborated with worldbuilders to ensure the best design of 3D assets for worldbuilding use.

    Collaborated with concept art, tech art, animation, VFX, and design to create interactable gameplay assets.

    Created foliage that realistically reacts to wind and player movement using Pivot Painter 2.0.

    Integrated assets into Unreal blueprints.

  • Junior Environment Artist at The Molasses Flood - A CD PROJEKT Studio
    March 2022 - May 2023

    Worked on Project Sirius, an unreleased Witcher title developed in Unreal Engine 5.

    Authored stylized environment assets including props, foliage, and landscape materials using a mix of PBR and handpainted techniques.

    Assisted in style exploration and defining the art style of the game.

    Researched and developed new next-gen asset creation workflows.

    Developed custom painterly filters, generators, and smart materials used by the team in Substance Painter.